evolving skills in an evolving field
Though my background is primarily in pre-rendered film, I’ve made it my mission to continue to broaden my skills and experiment with the industry’s most up-to-date technology. The projects featured below are my personal explorations into transferring my skills to real-time systems.
ARKit
facial motion capture
Created for a live virtual theater project, this little lamp had a tight turnaround! As long as the user has an iPhone and virtual camera set up in Zoom, they can puppeteer the model in real-time with nothing but their own acting. I’m responsible for the lamp model, rig, lighting, and the blueprint that runs the system.
Fun with procedural materials
I built this material in Designer to refresh my skills, but then got to thinking… could I re-create the entire system natively in Unreal? Turns out, the answer was yes! Or… mostly yes; a handful of input maps work alongside noise nodes to create the final look.